Leaving the cave

Touch interface and games – Vice Versa


As discussed in a previous blogpost, the interface is important for a game. I gave an example of a PC game that was recoded for an iOS device.

This time it’s the other way around. If you are familiar with iOS games, you certainly know Angry Birds. Something similar is the game Cut The Rope (iTunes Link). Since a few weeks, it is available as a browser game, completely written in HTML5: http://www.cuttherope.ie/ (I tried it in IE9 and Chrome).

This game has been around for a while. If you do not know it, a look at the trailer will learn you a lot more: http://youtu.be/8xPUdFaraoQ.

Having played Cut the Rope from time to time, I really enjoy it. The only thing that can be frustrating is that sometimes I am not fast enough. Yes, you read that correctly, not fast enough. Even with TEN fingers.

If you are from time to time not fast enough with ten fingers, how can you be fast enough with one mousepointer in the browser version?

The developers are no idiots, and that’s probably one of the reasons why some levels from the iOS app are not available in the browser version.

Let’s take a look at two identical levels in the two versions:








As you can see, there is no real difference in look.

The difference is the interface. This game works great if you can control it with your fingers, and cut the ropes, or push the balloons. When using a mousepointer, you lose all the feeling.

On the plus side, the browser version is a great demo for the capabilities of HTML5.

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